![]() And so despite being one of the most powerful gaming consoles in history, the PS5’s limitations are clear. Very few AAA games on the PS5 have been able to achieve the holy trinity of 4K visuals, 60fps performance and activated ray tracing effects at the same time. ![]() ![]() This isn’t a problem unique to Spider-Man. Insomniac did at least release a new RT performance mode for Miles Morales which enabled both ray tracing and a higher frame rate simultaneously – but it then reduced the screen resolution as a compromise, wasting the powers of my 4K TV. That had a detrimental effect on the performance of the game, with high-speed motion (whether that was for swinging or combat) looking jarring.Īs a result, I personally preferred to switch ray tracing off to ensure a smooth performance, but it was a great shame that I had to miss out on one of the PS5’s most exciting features in order to do so. However, such effects came at a significant trade-off, locking the game’s frame rate at a low 30fps. Spider-Man: Miles Morales was the launch game that best showed off the stunning ray tracing effects, with skyscrapers seeing jaw-dropping reflections and puddles glistening in the sunlight. Miles Morales with ray tracing activated – Image Credit (Trusted Reviews) ![]() That, at least from my point of view, was a huge disappointment. But once the PS5 turned up in our homes, we all found out that while the PS5 was indeed capable of such features, it wasn’t powerful enough to deliver on all three simultaneously for the vast majority of AAA games.
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